Hi Rob,
Here is my build.settings file… Since I downgraded to an earlier version, I am afraid I do not recall the exact error message (Man, I should of remembered to put that in my original message!), but it had some generic message about the loading the gameNetwork library.
Again, this is on the simulator. I know GC does not do anything on the sim, but it would at least load and tell you that in the output window. It does now with the version i am currently using.
If there is nothing overly obvious in this build.setting file, I guess I will have to upgrade and get the error.
PS: How does it distinguish between iOS or Android on the sim?
Thanks,
[lua]
– Supported values for orientation:
– portrait, portraitUpsideDown, landscapeLeft, landscapeRight
settings = {
plugins =
{
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.gameNetwork.google”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true }
},
},
orientation = {
default = “landscapeRight”,
supported = { “landscapeRight”, “landscapeLeft” }
},
iphone = {
plist = {
UIStatusBarHidden = false,
UIPrerenderedIcon = true, – set to false for “shine” overlay
--UIApplicationExitsOnSuspend = true, – uncomment to quit app on suspend
--[[
– iOS app URL schemes:
CFBundleURLTypes =
{
{
CFBundleURLSchemes =
{
“fbXXXXXXXXXXXXXX”, – example scheme for facebook
“coronasdkapp”, – example second scheme
}
}
}
--]]
}
},
– Android permissions
android = {
googlePlayGamesAppId = “”,
versionCode = 1,
versionName = “0.1”,
},
androidPermissions = {
“android.permission.INTERNET”,
“android.permission.INTERACT_ACROSS_USERS”,
},
}
[/lua]