22khz vs 44kHz & mono vs stereo

So I’m aiming for the most latest free audio playback possible. From what I’ve read that means using uncompressed .caf files on iOS. Discussions seems to indicate that 22kHz will reduce filesize, but nothing is said whether that will reduce playback latency. The same is said about mono vs stereo, mono reduces filesize, but no mentions whether it reduces latency on playback.

Anyone have any experiential conclusion? Thoughts? Imaginings? [import]uid: 4596 topic_id: 10283 reply_id: 310283[/import]

I’m really interested about it, I’m having some audio problems (laggy sounds), and some sounds don’t play complete just a fraction of the entire sound.

I’m using .wav files and stereo sound (I guess XD). [import]uid: 81091 topic_id: 10283 reply_id: 68230[/import]

We know there are latency problems on Android. That is mostly Google’s fault.

For other platforms, using the OpenAL based audio API, latency should be low (particularly using audio.loadSound). If it is not, or you are having other problems, we need bug reports with reproducible test cases.

Theoretically, reducing the quality of the sample may improve latency, though for all the platforms except Android, I expect the latency should already be low enough for 44khz sounds that you won’t be able to tell the difference. [import]uid: 7563 topic_id: 10283 reply_id: 68234[/import]