Hi,
I am a very new developer with little experience, but have been enjoying reading and coding along with the tutorials. I’m interested in making a game with a 2D random terrain generator (with hills, mountains, etc.) but am having a bit of trouble on where to start.
I’ve found a lot of information on Perlin Noise algorithms (sadly not in LUA, only Java or C++) that can be used for generating 2D terrain, but it looks very complex. I’m willing to give it a shot, but if someone has something similar that I can reverse-engineer that would be good. I guess the closest thing I can think of would be a similar generator to iShoot. Not sure if this matters, but the game I’m producing will be Landscape mode only.
If anyone has any other methods aside from Perlin noise I’m all ears :).
Also, I would like to have “destructible” terrain - I did some searching on the forums and from what I can see this isn’t possible with LUA without a lot of work and killing FPS. Can anyone confirm this?
Any help/advice would be much appreciated. [import]uid: 153752 topic_id: 27067 reply_id: 327067[/import]