window.arrow = display.newImage(window, "npc/chatarrow.png") -- nope
window.arrow = display.newImage(window, "npc/chatarrow.png", true) -- nope
window.arrow = display.newImageRect(window, "npc/chatarrow.png", 24, 12) -- nope
I have chatarrow.png and chatarrow@2x.png in the same spot. config.lua has the right suffix setup - I know because Lime is correctly using the @2x tile set in the same scene! - but for the life of me I just can’t get the @2x version to show up…is there a solution apart from using image sheets? [import]uid: 41884 topic_id: 29062 reply_id: 329062[/import]
