3 major showstoppers!!! HEEELLLPPP!!!

1.) Ok the first thing is that I can’t build my project anymore on windows or mac (Ansca Corona Simulator 2011.540) for android.
My project is 9,44 MB, 347 files.

This happens:
First I see in the console window: Using custom build Id e609etc.
Then this window pops up: [Build error #5] Build failed. Check the console window for errors.
Back in the console window: ERROR: An error occured during the build. The server returned the following message: [error: a Device build error occurred on server.]

I m working for 2 months on this project and normally I could build it with no problems. (Though I have seen that error once or twice before.)

Strange thing: Yesterday in the moring (in the Netherlands) I made one succesfull build with v2011.540. After that I got the error all the time.
2.) In the app I open a webpopup with facebook in it:

native.showWebPopup( 0, 0, 640, 720, “http://www.facebook.com” )

Facebook login shows up and when you click the email textfield, the native keyboard pops up. You can type some letters, but then, when you press the “go” button on the keyboard, the app closes and an error window says:

Sorry! The applicaton facebooktest(appname) has stopped unexpectedly. Please try again. (force close)

When you do not type letters in the textfield and you press go it dont crashes. On the Iphone this seems to work normal…
3.) When I install the last succesfull build made with v2011.540, on my Samsung Google Nexus S, the app says:

Allow this application to:
-Network communication, full internet (seems right because I open webpopups in the app).

But also:

  • Network Communication, view network state. (?)
  • Phone calls (This one is new. Is this warning necessary?? This looks very scary to the user!)
    Any help would be appreciated… [import]uid: 56091 topic_id: 11342 reply_id: 311342[/import]

do not use the latest build of corona - use 525- Did you search the forums? I stated this explicitly. Until further notice. Use build 525. Not only did I put a forum post about it, I also twittered it.

C. [import]uid: 24 topic_id: 11342 reply_id: 41205[/import]

madmulti : "In the app I open a webpopup with facebook in it:
native.showWebPopup( 0, 0, 640, 720, “http://www.facebook.com” )
Facebook login shows up and when you click the email textfield, the native keyboard pops up. You can type some letters, but then, when you press the “go” button on the keyboard, the app closes and an error window says:
Sorry! The applicaton facebooktest(appname) has stopped unexpectedly. Please try again. (force close)
When you do not type letters in the textfield and you press go it dont crashes. On the Iphone this seems to work normal…"

We’re having major issues with this particular point also. Pretty much the same scenario as you’ve described - facebook.com webpopup (in an attempt to make a more stable android - facebook connect solution for our needs).

We tried building using v525 but the issue still remains.

A little more info from our experience.
We’re visiting the login form and the ui keyboard appears (android htc desire and desire HD) if we type in an invalid username and press the enter-key on the keyboard (not even entering a password at this stage) - we’re simply redirected back to the login script on facebook. If we enter a valid username (still no password) and press the keyboard enterkey, facebook recognises this username (enter key makes the form submit regardless of incomplete fields by the way) and sends you through the uiserver page and that makes the app crash they way you explained earlier.

I don’t expect any solutions to be offered here as i realise that this is probably an issue at facebook’s end - just merely writing to let you know we have the problem and if we find a workaround we’ll let you know.

Thanks
Mike [import]uid: 13758 topic_id: 11342 reply_id: 43045[/import]

Our daily builds are totally untested and should not be used for project development. When we are making major changes to the platform you will find features are broken for a few builds. We make these builds available so our subscribers can try out new features and changes but I would not use it for project development and you should expect things to be broken and not working.

If you are having problems please test against our released builds.

[import]uid: 7559 topic_id: 11342 reply_id: 43059[/import]

Thanks Tom - that may be obvious to most people here - but it is definitely useful for all developers to be reminded of this to avoid any confusion. We’ll continue to bare this in mind.

Just a quick update from us. We attempted to build using the stable release (Note: that’s 505, not 525 as mentioned earlier in this thread) and still face the same issues.

We’ll continue to try and solve this here - so watch this space:)
Mike [import]uid: 13758 topic_id: 11342 reply_id: 43172[/import]

“do not use the latest build of corona - use 525- Did you search the forums? I stated this explicitly. Until further notice. Use build 525. Not only did I put a forum post about it, I also twittered it.”

Is this still the case? If so, you may want to plaster this in huge letters on your download and/or daily build page. And that build is not even available anymore.

And if daily builds are totally untested and should not be used, you should also clearly state that on your daily build page, which currently only has this lukewarm warning.

“Daily builds are a work in progress. Your mileage may vary.”

BTW, how does a daily build go “totally untested”? Surely you have suites of automated regression tests that are run on all builds, no? [import]uid: 58455 topic_id: 11342 reply_id: 44667[/import]

Our daily builds are automatically generated for the all the check-ins of the previous day. We do run automated regression tests but that is a lot that we cannot test automatically so there is going to be problems from time-to-time. We make the builds and the check-in notes available to subscribers so you can see what we are working on and get a chance to play with the latest features/fixes.

If you are working on a release project, don’t use the daily builds, or if you do, expect some problems. We do try to test and correct the issue as soon as possible, but realize that we can’t manually test every daily build and some users will have downloaded and run the build before we are awake on the West Coast. We also remove the builds if we find major problems.

If you do find problems with the daily builds, please file a bug report stating the build number with a small code sample (if needed) to demonstrate the problem.

If you have a problem with this, don’t use the daily builds and use the latest public release instead. We have receive a lot of possible feedback with our Daily Builds and most users realize that there could be problems using these builds for making a released product.

Update: I should state that no builds are posted if any of our automated tests fail. We had a build Friday night fail and it was not posted as a daily build. [import]uid: 7559 topic_id: 11342 reply_id: 44674[/import]

Seems that facebook is working with build 565.

But when I install the app, I noticed that the file version says: 1.0 which has to be 2, in my case. Maybe this has something to do with the label, with build 525 the label is the full path (land.company.game.name), just as the name. With build 565 the name is de full path and the label is just the name.

And I hope that the warnings (phone calls) also will be fixed soon…

thanx in advance,
sTe [import]uid: 56091 topic_id: 11342 reply_id: 44745[/import]