@mike950 Who’s to say the game would have been as successful as it was if it had ads from day 1? Adding them later is a sure fire way to lose customer goodwill.
I agree much more with the plan of offering new premium levels as IAPs (when they become available).
Though the levels should really be premium and include possibly new game mechanics that expand on previous levels. Maybe new materials (rubber for instance). The game already comes with enough levels, so if it’s just more of the same is gonna be difficult to get people to bite.
All in all, congratulations to Robert on this monumental achievement on his first game. And finding a way to monetize your 2 million users is certainly a nice “problem” to have. [import]uid: 10835 topic_id: 4903 reply_id: 16912[/import]