300,000 Bubble Ball downloads in just over a week!

So this is my first app, so if this is normal, please excuse me, but I’m shocked my app has gotten 300,293 downloads in within 8 days of being released. 97,000 were yesterday, and the numbers have kept climbing. Thanks to everyone who downloaded it and left a review! [import]uid: 8782 topic_id: 4903 reply_id: 304903[/import]

I would say, congrats, that is phenomenal !

Carlos [import]uid: 24 topic_id: 4903 reply_id: 15806[/import]

Thanks Carlos! I didn’t expect it to do nearly as well as it did! [import]uid: 8782 topic_id: 4903 reply_id: 15807[/import]

No, that is in no way normal! Congratulations! It’s an amazing number of downloads.

Are you planning to do anything to try to monetize that success? I hear IAPS are coming soon… [import]uid: 10835 topic_id: 4903 reply_id: 15809[/import]

That’s awesome!

Congrats man! [import]uid: 10657 topic_id: 4903 reply_id: 15842[/import]

oh man congrats! I thought it was a really good game when I tried it out (seriously, I’ve played through all the levels several times now) so it’s great to see that cream still rises to the top in the crowded App Store. [import]uid: 12108 topic_id: 4903 reply_id: 15894[/import]

Thanks, jhocking! Glad to hear the positive words. We’re hopefully releasing an update later this month with at least 10 more levels. [import]uid: 8782 topic_id: 4903 reply_id: 15895[/import]

That is awesome, congratulations on your achievement! With so many downloads, I would suggest adding some optional premium content once In-app purchases has been made public! [import]uid: 7849 topic_id: 4903 reply_id: 15935[/import]

Congrats bro that stat is really something to be proud of. #1 on the free charts? Incredible.

Now tell us how the heck you got people to find it! [import]uid: 12405 topic_id: 4903 reply_id: 16469[/import]

@AdamBucketz I didn’t really do that much marketing so I don’t know how it became so popular [import]uid: 8782 topic_id: 4903 reply_id: 16470[/import]

Now, imagine the count when the verizon iphone is available !

Carlos [import]uid: 24 topic_id: 4903 reply_id: 16472[/import]

I agree with jonbeebe. You should add some premium content for In App Purchases.

Don’t know if premium levels or premium balls or items. Very addictive game. Go celebrate tonight but tomorrow code like crazy hehe.

Congrats again! [import]uid: 10828 topic_id: 4903 reply_id: 16497[/import]

[blockquote]I didn’t really do that much marketing so I don’t know how it became so popular[/blockquote]

Amazing, congrats!! What did you do to market it, though?

I wish you good luck in case you want to take it or parts of it to paid soon, you deserve it (and Corona deserves it too, they got a terrific framework).

If you want to create other games in the future perhaps it’s also a good idea to somehow connect your current user base to your new games, like perhaps by a “more games” button on the start screen. [import]uid: 10284 topic_id: 4903 reply_id: 16669[/import]

Congrats. Really like the game. I feel dumb but still can’t solve 18 and 21. The ones with the nudge piece.

Definately monetize on it. I’d say release a whole new app with more levels and in app purchases. In the meantime put ads on this one ASAP. That would monetize on this one immediately. Look for the admob hack in the forum. Seems to work.

I am curios about the little marketing that you have done. Would you mind sharing?

Thanks for the great game. [import]uid: 8192 topic_id: 4903 reply_id: 16675[/import]

Awesome! just saw the tv-interview!

I’m so happy for you man!

Congrats again from Sweden! [import]uid: 10657 topic_id: 4903 reply_id: 16826[/import]

Thanks everyone for the kind words! @amigoni, the little marketing consisted of telling family and friends, and posting a thread here and at another small game dev forum. I’m probably going to add premium levels you can buy in-app. [import]uid: 8782 topic_id: 4903 reply_id: 16853[/import]

I’d buy the levels if you put them in. [import]uid: 14739 topic_id: 4903 reply_id: 16855[/import]

Hey there nice addicting game! I was wondering if you thought about putting admob or iads in when you released it? Do you think not having ads helped it climb the rankings so quickly?
Does it make you upset that the free version isn’t making any money directly?
I’m just so curious because if I had a #1 game without ads I’d be really upset knowing I’m missing out on all that revenue…Of course I hope you’re not upset! :slight_smile: [import]uid: 8561 topic_id: 4903 reply_id: 16857[/import]

Seriously mike, please knock it off with all the talk about being upset. You are ruining this thread. [import]uid: 12108 topic_id: 4903 reply_id: 16893[/import]

ok i’m sorry…is there anything I can do to get back into the good graces of the community?
i did have an idea though…if he does want to include ads I wonder if someone here that might know objective c could port it for him for free? [import]uid: 8561 topic_id: 4903 reply_id: 16897[/import]