A 3D wire frame rendering of Martin Newell’s famous 6th platonic solid of the Utah Teapot rendered using the Corona SDK
http://www.youtube.com/watch?v=s2yx46FW9y0
Carlos [import]uid: 24 topic_id: 4981 reply_id: 304981[/import]
A 3D wire frame rendering of Martin Newell’s famous 6th platonic solid of the Utah Teapot rendered using the Corona SDK
http://www.youtube.com/watch?v=s2yx46FW9y0
Carlos [import]uid: 24 topic_id: 4981 reply_id: 304981[/import]
I have just seen it through twitter. Its great to know Corona can do such things. [import]uid: 10507 topic_id: 4981 reply_id: 16143[/import]
I am really interested in finding out how you did this Carlos.
I have just been learning to use Away3D in Flash and the Actionscript is pretty simple once you get your nogin round it.
I bet you must go through a similar process in LUA.
Although it is old, I bet the MD2 model format would work well on mobile devices.
Looking forward to any new developments in this area. [import]uid: 6762 topic_id: 4981 reply_id: 17757[/import]
Fabulous. Looks promising, perhaps the ability to render 3D models in Corona is in the pipeline… [import]uid: 11393 topic_id: 4981 reply_id: 17764[/import]
From what ive been seeing in the 3D community, FBX seems to be the format the studios are moving towards. That obviously stores too much info for surfacing etc…
Or maybe blender support as that is at least open source.
Oh and anyone who is interested in 3D ( and has a powerful computer ) have a look at Lightwave 10, their new real time preview engine is amazing. [import]uid: 5354 topic_id: 4981 reply_id: 17792[/import]
he’s used an OFF file (“Object File Format”), you can download it here:
http://www.holmes3d.net/graphics/teapot/
from Carlos’ blog:
Continuing my topics in computer graphics, something which am very fond of, I took an OFF file, which is a standard data file format for polygon shapes, I read it into Corona, parse it, and then compute the faces and then render the wire frame all using native Corona objects. I use some heuristics to calculate the Z distance to fade out the color when the object renders away from the camera(view).
[import]uid: 6645 topic_id: 4981 reply_id: 17830[/import]
Though I am busy pushing out the bits for this next release, if one of you could send me info or post it here about MD2, FBX data formats (links, etc) …
I have seen Away3D but I doubt that will work on mobile - it needs some serious hardware GPU
C. [import]uid: 24 topic_id: 4981 reply_id: 17853[/import]
I looked up off the other day and couldnt find a 3d app which supported it.
For it to be useful it would need an easily accessible editor , blender being the free choice or even sketchup. [import]uid: 5354 topic_id: 4981 reply_id: 17863[/import]
Hey Carlos,
Great video. Is it possible to get the code. Am really interested in rendering a NVIDIA Physx simulation model on iphone and interacting with it.
Best,
CV [import]uid: 63317 topic_id: 4981 reply_id: 37663[/import]
Nice.
-Angelo [import]uid: 12822 topic_id: 4981 reply_id: 37678[/import]