I’ve got 4 global variables in my game. 2 for x/y force of acceleration, 1 for sound and 1 for score. Does this drain my memory? Because there is no other way to do what I’m trying to do without using these global variables… And this morning the game was nice, but after I added the forth global variable, the score one, it feels like it’s lagging way more, almost unplayable at times… Is this normal and is really only 4 global variables supposed to cause this much damage to memory?
thanks in advance, [import]uid: 30185 topic_id: 6236 reply_id: 306236[/import]