4 Pics 1 Word - Corona SDK template available

@Nick_Sherman

  1. I see deprecated “module(…, package.seeall)” in the code - but it doesn’t look like it’s used - is that right?

  2. does this support all app stores? (same question as Larry’s above)

  3. it’s in storyboard - will you be updating this to the new Corona composer soon?

Thanks.

The template has now been updated to support the latest Corona builds, using the v1 compatibility flag.  A few additional changes were required to ensure everything worked correctly. 

@aliennude - I don’t see why it would be a hard job to convert from 4 pictures to 1 - everything is commented so you can understand how it all works and then from there make the required changes.

Does the template support in-app purchases for android/google play merchant?

How do I replace banner.png with admob? I’ve already implemented admob into the template but it shows at the top.

 
Firstly, remove this code in app.lua (although you might want to put in your own banner as backup for when an admob banner is not received).
 
[lua]
local tt = “images/banner.png”
 
local i = display.newImageRect(tt, 384, 50) – load and position the in-house banner

i.x = 160; i.y = 455 + yO * 2; i.alpha = 1
bg.banner = i
i.alpha = 1
localGroup:insert(i)
 
[/lua]
 

To place the ad at the bottom, try this:

[lua]

ads.show(“banner”, {x=display.screenOriginX, y=display.contentHeight + 10000 })

[/lua]

According to this thread, that should work: http://forums.coronalabs.com/topic/38353-admob-positioning-problem/page-3

Hi Nick

Thanks for your reply, do you plan to make compatible without the flag? And if so do you do updates free for already purchased? I think Corona eventually will stop supporting the flag.

Yes any updates will free - I will at some point update it to 2.0, once I’ve got a proper handle on what works and what doesn’t in 2.0.

How would I go about implementing the in-app purchase into the code? Thanks.

Also, how do I limit the number of levels to 50 but still be able to add additional ones in the future to my server in 4pics10.cfg?

@Nick_Sherman

Implement in-app purchases through a shop screen

Which stores does this support ( all corona stores and amazon ) ?

Let me know,

Larry

@Nick_Sherman

  1. I see deprecated “module(…, package.seeall)” in the code - but it doesn’t look like it’s used - is that right?

  2. does this support all app stores? (same question as Larry’s above)

  3. it’s in storyboard - will you be updating this to the new Corona composer soon?

Thanks.

How can I change the pictures and answers?

hi … 

im interested in your game… can you contact me via email?

glykalising@gmail.com

note: you dont need to publish this post in your wall because we’re having transaction…(i guess)…

if you have a questions just ask me in that email… :slight_smile:

thank you… :slight_smile:

How can I change the pictures and answers?

hi … 

im interested in your game… can you contact me via email?

glykalising@gmail.com

note: you dont need to publish this post in your wall because we’re having transaction…(i guess)…

if you have a questions just ask me in that email… :slight_smile:

thank you… :slight_smile:

 im interested in buying but i dont have paypal account… or credit card… dont have any… cant the money be sent via let’s say lbc or the like…?

 im interested in buying but i dont have paypal account… or credit card… dont have any… cant the money be sent via let’s say lbc or the like…?

I cant get anything but a black screen on devices. It works in the corona simulator but not on devices.

Are you getting any errors in your device’s console log?
 

Please see: http://docs.coronalabs.com/guide/basics/debugging/index.html

if you don’t know how to do this.

You have to give us more to go on other than “it doesn’t work” if you want community members to help you.

Rob

I have been working on that and find it needed to call the Facebook plugin. It is booting into the game now. Thank you!