Hello,
I’ve been using Texture Packer to export my spritesheets. I noticed that every so often I’ll have an @4x sprite sheet that needs to exceed the 2048 x 2048 limit. It’s only ever the case for the occasional @4x sprite sheet.
Is this an issue? Can I assume that devices that will be using the @4x sprite sheets will not have a max sprite sheet size of 2048 x 2048?
I remember reading that 2048 was the max a while back. But not sure if that’s changed.