4096 x 4096 spritesheets

Hello,

I’ve been using Texture Packer to export my spritesheets. I noticed that every so often I’ll have an @4x sprite sheet that needs to exceed the 2048 x 2048 limit. It’s only ever the case for the occasional @4x sprite sheet.

Is this an issue? Can I assume that devices that will be using the @4x sprite sheets will not have a max sprite sheet size of 2048 x 2048?

I remember reading that 2048 was the max a while back. But not sure if that’s changed.

Hi @jhow,

The limit varies by device, and if you’re targeting Android, you may encounter devices which don’t support 4096. Is there any way you divide this into two sheets?

Brent

Found a good thread discussing this topic:

https://forums.coronalabs.com/topic/47214-android-2048x2048-image-limit-clarify/

Hi @jhow,

The limit varies by device, and if you’re targeting Android, you may encounter devices which don’t support 4096. Is there any way you divide this into two sheets?

Brent

Found a good thread discussing this topic:

https://forums.coronalabs.com/topic/47214-android-2048x2048-image-limit-clarify/