@Ed
- I’m not sure on the number interactions I will require as it all depends on how quick I can grasp concepts. I’d say anywhere from 10 to 20 in total. Any more I feel I would have to stop and rethink if this is really the road I’d like to take.
- I’m not aiming for days or weeks, I’m aiming for a finished project. I posted a similar job description (without the training parts) on a few sites and most the feedback says it will take 4-5 weeks to build the game. So, if I add an extra week on to that for a buffer and training time I think 6 it would be a fair guess.
- I’ve kept my ideas and rough designs very simple so that I can aim for a professional finish. Something close to your InfiniRoids game would be nice.
- I would like to see comments throughout the development and I’m sure you’re like me and will do that anyway. Additional notes may be require to help me understand as I will only feel the need for an interaction when I don’t fully understand what’s happening. For example; Why use ‘:’ instead of ‘.’ for some functions and not others? ([I think] I understand that now but that’s just an example)
- If you can create a very simple duck hunt game as a prototype that will be brilliant as it will give proof and confidence in your word and also provide me with nighttime reading.
- All questions are welcome.
The tile targets game does look like what I’m after but I would prefer it if we didn’t use templates that are already mostly pre-made. This is because I feel there would be a huge progression jump (as described below). I’d like to see a steady game being developed. But that being said, if you think sections of the code can be copied and I’ll still be able to understand everything that’s happening then please do copy.
As for the Retro Duck Hunt Game, it brings back some good memories. I think after the project is completed and I’m ready to build on my own, I’ll add some easter eggs linking to this ever so addicting game.
@Everyone
Just to explain a little bit more about what I’m after.
I want someone with a high level of skill to build (most) the game for me so that I can look at code and either understand fully what is happening or be able to contact you and have my questions answered in person with a great level of detail.
At the moment I’m stuck at looking at lots of different peoples’ tutorials/templates from Google and they tend to clash causing me great confusion and stifling my learning. I want to follow one person who knows what they’re doing and can send me in the right direction so that when the project is complete I can go on to build Games and Applications on my own (to a certain degree) with confidence.
I would also like to see progression. IE, I do not want to be given the full code in one go; I would like to see regular git commits (SVN or similar is fine too). This is to help me understand how I should be developing games and not how a developed games’ code looks.
If I’ve missed anything out or you have any questions, please do not hesitate to contact me.
Many Thanks