display.newRetinaText() seems to not fully support multi-line text. In the simulator, if I’m running the standard iPhone, it will wrap the text correctly. If I switch to either the iPhone4 or iPad simulators, it ceases to wrap the text. I did a build for device for my iPhone4 and it also fails to wrap text.
Now for display.newEmbossedText(), is there some parameters we can play with to control the display?
Also, it doesn’t seem to update. I’m using it for the score in my game, and if I just use “display.newText”, it updates. If I use display.newEmbossedText, it shows the initial value with an emboss, but the score does not update when I do a score.text = newscore.
[import]uid: 19626 topic_id: 16771 reply_id: 316771[/import]