783: spriteInstance.currentFrame always returns nil

I can not get the currentFrame of my animations anymore, the

spriteInstance.currentFrame

always returns nil.

You can test this with the Corona “JungleSzene”, just put line

126: print("currentFrame for instance2 sprite (greenman): ", instance2.currentFrame)

into the main.lua.

I reported the bug, it’s case #13683.

Anybody else encountering this problem?

Best,
Andreas
[import]uid: 107675 topic_id: 25308 reply_id: 325308[/import]