I can not get the currentFrame of my animations anymore, the
spriteInstance.currentFrame
always returns nil.
You can test this with the Corona “JungleSzene”, just put line
126: print("currentFrame for instance2 sprite (greenman): ", instance2.currentFrame)
into the main.lua.
I reported the bug, it’s case #13683.
Anybody else encountering this problem?
Best,
Andreas
[import]uid: 107675 topic_id: 25308 reply_id: 325308[/import]