Before I go on to explain my reason for posting, I’d like give a big thanks to all of the awesome people on the forums! You all have been very helpful and… patient when I’ve needed help.
Now to business -
One of my projects I’m currently working on, is a game like WiiPlay ‘Tanks’ game - https://www.youtube.com/watch?v=uMqEoZivjnU
I am using LevelHelper and SpriteHelper to create all my sprite-sheets and levels, and I was wondering how to code random enemy movement like that seen in the video?
At first I thought simply coding the enemy tanks to randomly move around within the display would work, but the problem is that the enemy tanks don’t know to avoid running into the obstacles I’ve placed using LH…
What would the most efficient way to achieve enemy behavior like that in the video above?
From what I’ve been reading, it looks like the A* Algorithm is probably my best bet…
-Saer [import]uid: 148623 topic_id: 37290 reply_id: 67290[/import]