Danny It’s not just a bytecode of a Lua script that I need. It’s a bytecode version of the complete game which includes all the Corona API calls. Here’s what I mean…
The person wants to develop a Lua AI module for my game. The AI module is pure Lua and runs on his own server which has the Lua interpreter installed.
Now he needs a platform on which to test his AI module. He can run my game on his iOS device to do that. My game allows the IP address of his sever to be entered. This will then enable him to play against his AI that resides on his server
Or he can download Corona, I can give him my game source code, then inorder to test his AI module he can run my game, and enter the IP address of his server
That’s the catch. I don’t want to give him my source code and he doesn’t want to buy an iPhone.
So if there’s a way he can run an intermediate bytecode version of my game (pure Lua + Coronal API calls and all) in the Corona simulator, it would solve my problem. [import]uid: 295 topic_id: 14571 reply_id: 53988[/import]