I’m recieveing the following build error from the server when trying to build my game for iOS 9.2 on my Mac.
This problem started yesterday afternoon (PST), and still occours. I have not made any major changes to the game, so I guess this is some sort of problem on the server.
I using the Fuse Powered plugin, but did add this to the build.setting file acording to the documentation (not included in server builds anymore).
I tried to upgrade to the latest daily build yesterday, but no improvements.
Since this issue has not automatically been resolved within the first day, I thought I’ll bring it to attention to the Forum / Corona Staff.
Thanks for helping me (and potentially others with the same issue) out.
/Anders
Feb 20 11:58:12.722 Building ios app for xxx@xxx.com with 2016.2830
Feb 20 11:58:15.812 Using custom build id from app bundle: 00000 (AppSettings.lua)
Feb 20 11:58:25.975 BuildID: kCoronaBuild [A device build error occurred on the server. BuildID: 56c8c55e3823a Error:
Feb 20 11:58:25.975 ERROR: An error occurred during build. The server returned the following message: — A device build error occurred on the server. BuildID: 56c8c55e3823a Error: —
Feb 20 11:58:26.037 iOS build failed (5)
Feb 20 11:58:26.437 ERROR: Build Failed: A device build error occurred on the server. BuildID: 56c8c55e3823a Error: