Hi everyone.
I am using a lot of transition when my score system is activated, because i need to show a lot of images at diferente times, like 1 second this image, 2 second other image 3 second other image, and will making visible an image per second, it is like 7 seconds, 7 images, i use a table to create the images like image = {} and then image {1} -transition1,image {2}-transition2.
and when this transition start run, my default memoryUsage is 0.30… and when i use my score system with this transitions my memoryUsage is during this seconds that is running the transitions, 0,60…/0.50… and when the transitions will over, the memory usage back to 0.30.
It can cause some problems or issues,lags,bugs etc?
and i maybe can use?
Thanks [import]uid: 26056 topic_id: 21791 reply_id: 321791[/import]
but imagine this example, the user run the level and the gameplay start, and then he win the level and go to the score, but he dont like the result, and then click on replay and can play again, with the same position of the objects that stayed before he went to score, and he repeat this a lot of times, the transitions will increase all the time the memory, because each time that the user go to scre, it run a lot of transitions.
[import]uid: 26056 topic_id: 21791 reply_id: 86908[/import]