Hello, very new user here with a question that I assume has a basic answer, but for the life of me can’t figure out.
A group of students, including myself, is making a game with corona as a project, and we have come across a problem we seem to be stuck on. We would be incredibly greatful for any light that could be shed on the subject.
We are trying to design our HUD to be this:
On the left side of the screen, a grid of tiles, and on the right, a menu. Pretty standard layout for an App Game. However, we are making our own objects, these panels, which would have several different values associated with them, numerical booleans for verifying construction, etc, and these panels would be connected, in a checkboard/chess-like layout. We want it to be work in such a way that when a player clicks and drags a tile, it drags the whole board around, while the menu on the right side of the screen stays in place. We were thinking this could be achieved with displayGroups, but we are somewhat lost. Any suggestions on how to move all of these objects at the same time? Or is there a more efficient way we should be going about this? -Thanks in advance for any suggestions.
Thanks a bunch.