Where is it best to put physics.start() ?
I have a composer project with a couple of scenes.
I have a module that creates a starfield - a background group of stars that travel across the screen - I’ve attached physics bodies to display objects and attributed a linear velocity within the stars.lua module.
This module is the only module in my scene that uses physics so I have required physics in the stars.lua module and called physics.start() in the modules init() function.
I also call physics.stop() when the module is removed at the end of the scene.
So, my question is … is this okay? or should I require and manage the physics from my scene.lua file? I guess I would do this if other objects/modules required access to physics but in this instance they don’t.
Many thanks,
Tom