A question on In app "gem" stores

Hey Guys, I’m starting my research on our IAP store, and I had a general “best practice” type of question re: “gem” stores (the generic term I think we all know referring to something you can buy/earn and then spend in game). The question is, do I build the gem store from standard UI, and ignore all of the IAP stuff? In other words, is the IAP only needed for what you’re actually buying with cold, crunchy cash?

As always, TIA

Hi @akuthia,

Yes, IAP is only for things that you buy with actual cold, crunchy cash. :slight_smile:

If you only want to implement a “credits” type of system in the game, i.e. where the player earns gems by doing things in the game, and those gems are solely used to “buy” other things in that same game, you can do so via your own system. There may be some 3rd-party modules for this as well.

Take care,

Brent

Thanks Brent, it’s not that it’s only earned in game, like most mobiles these days, we’re going to allow the purchasing of “gems” for said, cold crunchy cash, but also earned. I’m still debating whether it’s best to have two separate store fronts, or just two separate “buy” buttons within the same scene. Currently leaning towards two buy buttons (why create three different scenes (one to choose which shop, and then one each for the different shops… yea don’t think im going that route)

Hi @akuthia,

Yes, IAP is only for things that you buy with actual cold, crunchy cash. :slight_smile:

If you only want to implement a “credits” type of system in the game, i.e. where the player earns gems by doing things in the game, and those gems are solely used to “buy” other things in that same game, you can do so via your own system. There may be some 3rd-party modules for this as well.

Take care,

Brent

Thanks Brent, it’s not that it’s only earned in game, like most mobiles these days, we’re going to allow the purchasing of “gems” for said, cold crunchy cash, but also earned. I’m still debating whether it’s best to have two separate store fronts, or just two separate “buy” buttons within the same scene. Currently leaning towards two buy buttons (why create three different scenes (one to choose which shop, and then one each for the different shops… yea don’t think im going that route)