Hello,
I’m making a game with tiles and scrolling and it becomes really “limit” about speed. So I would to know some things about graphics 2.0.
-
When it will be available?
-
Is it compatible with 1.0?
-
Is it for starter or pro only?
Thanks
Hello,
I’m making a game with tiles and scrolling and it becomes really “limit” about speed. So I would to know some things about graphics 2.0.
When it will be available?
Is it compatible with 1.0?
Is it for starter or pro only?
Thanks
How are you implementing your tiles into the game? Are you using for example “Million Tile Engine” or “Tiled”?
MTE has incredible performance with many parallax layers and objects.
I am not quite sure if graphics 2.0 will affect tile-based games very much, you might have some problems with your implementation.
If you post some more details about your game then we can see if there is something that causes this frame-drop. Or do you mean something else with “speed limitation”?
Max / CIneTek
We don’t have a release date for 2.0. It is not part of the next public build which is being worked on now.
In what I’ve seen, there should be a v1 compatibility mode, I don’t know much about what it is yet.
This blog post: http://www.coronalabs.com/blog/2013/08/07/corona-update-graphics-2-0/ would seem to indicate that it will eventually be available to starters in a future public build. The build we are working on now is the last of the Graphics 1.0 public builds. It will roll out to Pro subscribers through daily builds.
As for what it will do for tiled games? I’m sure there will be some performance enhancements, but the engine is more about manipulating existing on screen objects to add effects and adding the faux-3D features (2.5D as it’s known) where you can add perspective to your display objects to give an illusion of 3D. It also solves a bunch of masking and grouping issues.
Thanks for all the infos, can’t wait to see it!
About my tiled game, I can show you a simple test where I display about 100 tiles (64x64 pixels each) from an ImageSheet into a display Group to build the scrolling.
At first sight I was surprised by the difference of speed between the PC-simulator and my mobile (an “old” nexus S) but finally when I put 60 fps the result seems correct. I heard that ImageGroup is faster than simple Group, maybe I could get some fps… where can I find explanations about it?
Finally I stay with simple Group because ImageGroup is too much restrictive and has problem with mask… Well, the result is enough I think, for a walking character the speed is more than enough :))
After some code optimizations it’s really better, you can take a look here (tested on Samsung Tab 2) :
http://www.dailymotion.com/video/x13q7t9_my-tiled-scrolling-improved-corona-sdk_tech
How are you implementing your tiles into the game? Are you using for example “Million Tile Engine” or “Tiled”?
MTE has incredible performance with many parallax layers and objects.
I am not quite sure if graphics 2.0 will affect tile-based games very much, you might have some problems with your implementation.
If you post some more details about your game then we can see if there is something that causes this frame-drop. Or do you mean something else with “speed limitation”?
Max / CIneTek
We don’t have a release date for 2.0. It is not part of the next public build which is being worked on now.
In what I’ve seen, there should be a v1 compatibility mode, I don’t know much about what it is yet.
This blog post: http://www.coronalabs.com/blog/2013/08/07/corona-update-graphics-2-0/ would seem to indicate that it will eventually be available to starters in a future public build. The build we are working on now is the last of the Graphics 1.0 public builds. It will roll out to Pro subscribers through daily builds.
As for what it will do for tiled games? I’m sure there will be some performance enhancements, but the engine is more about manipulating existing on screen objects to add effects and adding the faux-3D features (2.5D as it’s known) where you can add perspective to your display objects to give an illusion of 3D. It also solves a bunch of masking and grouping issues.
Thanks for all the infos, can’t wait to see it!
About my tiled game, I can show you a simple test where I display about 100 tiles (64x64 pixels each) from an ImageSheet into a display Group to build the scrolling.
At first sight I was surprised by the difference of speed between the PC-simulator and my mobile (an “old” nexus S) but finally when I put 60 fps the result seems correct. I heard that ImageGroup is faster than simple Group, maybe I could get some fps… where can I find explanations about it?
Finally I stay with simple Group because ImageGroup is too much restrictive and has problem with mask… Well, the result is enough I think, for a walking character the speed is more than enough :))
After some code optimizations it’s really better, you can take a look here (tested on Samsung Tab 2) :
http://www.dailymotion.com/video/x13q7t9_my-tiled-scrolling-improved-corona-sdk_tech