Hi guys, I know that the max sprite sheet size is limited, 1024x1024 for older iphone, 2048x2048 for iphone4 and 5.
But here is some thing interesting:
I load a sprite sheet about 4000x6000, each frame is about 300x400. This is way over sized, but it is working on iphone 4 and iphone 5 !?
It took away about 100 mb texture memory.
So how come it is working?
And if I really need a sprite that big, what would be the best way to do so? (memory friendly)
Thanks [import]uid: 81853 topic_id: 33738 reply_id: 333738[/import]
