I am new to Corona as well so I am not sure if there is a better way but in my projects I position images by screen percentage rather than an absolute coordinate in pixels. An example would be:
-- Cache device screen height and width for use throughout
-- your code to position display objects
local height = display.contentHeight
local width = display.contentWidth
-- Create image to be displayed
local image = display.newImage("image.png")
-- To place an image in the center of the screen just
-- multiply the height and width by 0.5 (which is 50%)
image.x = width\*0.5
image.y = height\*0.5
By positioning in this way objects will always be displayed “relative” to screen size and resolution. It might not be the best way to scale a game designed for a small phone screen to a tablet, with a much larger screen, because it might compromise playability, but it works great for different resolutions on similar sized screens.
Hope that helps! [import]uid: 27965 topic_id: 7861 reply_id: 28245[/import]