I have a problem with physics engine. I want to make an absolutely hard brick’s body but it seems impossible.
I have the square bricks (tiles). I built the wall. I used: density = 10, friction = 10, bounce = 0, but every time I keep direction “button” pressed and my hero reaches the wall he goes inside the wall a few pixels deeply. When I release the button, the hero steps back.
The most problematic feature is when I jump on the wall keeping direction button: the hero always sticks to the wall and he hangs.
I tried anything from this tutorial but without success: http://www.coronalabs.com/blog/2011/08/08/solutions-to-common-physics-challenges/
How can I define an absolutely hard body? [import]uid: 193524 topic_id: 35877 reply_id: 335877[/import]