Accessing build.settings values at runtime?

I have a published game and a light version of the same game. The light version is the whole game with a few values changed in build.settings file and my own properties.lua file to reduce the number of levels and change the app name. I would like to find a way to refactor my code to minimize a complete copy of the all of the assets.

Currently, I need to make changes in the build.settings file for the CFBundleName, UIAppFonts and CFBundleDisplayName AND in my properties.lua file.

Is there a way to have those values in a single place in a way that the values are available during the build and during run time?

Mike [import]uid: 101075 topic_id: 25663 reply_id: 325663[/import]