a problem: main.lua contains multiple objects of a class named “target.”
target.lua essentially handles a movieclip - when any target is hit, it is meant to display a certain frame.
however, during simulation, hitting any one of the targets results only in the first instantiated target reacting. this is specific to movieclip functionality, because i ran into no problems when i changed the code to tell the targets to print their own (unique) name when hit.
any help is appreciated! thank you very much [import]uid: 7895 topic_id: 1523 reply_id: 301523[/import]