Hello!
I am currently prepairing a series of animations which can be replayed after having finished. For the animation series to start again, I have to reset the animated display objects to their initial state. I tried to achieve this using the following code:
local Container = display.getCurrentStage()
for i = 1,Container.numChildren do
Container[i].x = Container[i].x\_Start or Container[i].x
Container[i].y = Container[i].y\_Start or Container[i].y
Container[i].alpha = Container[i].alpha\_Start or Container[i].alpha
Container[i].xScale = Container[i].xScale\_Start or Container[i].xScale
Container[i].yScale = Container[i].yScale\_Start or Container[i].yScale
end;
which works fine on the simulator, but fails on the device!
I am now resetting my display objects in a different way (using far more code and less elegantly), but in a bigger project, having to modify the foreseen approach would be quite annoying!
Kind regards,
Andreas Rozek [import]uid: 4331 topic_id: 436 reply_id: 300436[/import]