I’m a Flash/Flex developer enjoying the productivity and fun of programming for Corona but I’m stuck on how to achieve the following:
I’ve created a sprite map using TexturePacker and I see that each of the frames in the descriptor file has a name (the same name as the original graphic). I want to create a single frame sprite using that name - in other words, I’m using a sprite sheet as a convenient way of storing lots of small images rather than having separate pngs.
Is there any way of accessing those frame names rather than having to use sprite numbers?
Kev [import]uid: 95579 topic_id: 16372 reply_id: 316372[/import]