Achievements doesn't show

Hi, my achievements doesn’t show, i published they, but i don’t know why…

my build.settings
[lua]

settings =

{

  plugins =

    {

        – key is the name passed to Lua’s ‘require()’

        [“CoronaProvider.gameNetwork.google”] =

        {

            – required

            publisherId = “com.coronalabs”,

        },

         [“plugin.google.play.services”] =

         

        {

            publisherId = “com.coronalabs”,

        },

    },

    

orientation =

{

– Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

default = “landscapeRight”,

supported = { “landscapeRight”,“landscapeLeft” }

},

excludeFiles =

{

– Include only the necessary icon files on each platform

iphone = { “Icon-*dpi.png”, },

android = { “Icon.png”, “Icon-Small-*.png”, “Icon*@2x.png”, },

},

– iOS Section

iphone =

{

plist =

{

UIStatusBarHidden = false,

UIPrerenderedIcon = true, – set to false for “shine” overlay

–UIApplicationExitsOnSuspend = true, – uncomment to quit app on suspend

CFBundleIconFiles =

{

“Icon.png”,

“Icon@2x.png”,

“Icon-60.png”,

“Icon-60@2x.png”,

“Icon-60@3x.png”,

“Icon-72.png”,

“Icon-72@2x.png”,

“Icon-76.png”,

“Icon-76@2x.png”,

“Icon-Small.png”,

“Icon-Small@2x.png”,

“Icon-Small@3x.png”,

“Icon-Small-40.png”,

“Icon-Small-40@2x.png”,

“Icon-Small-50.png”,

“Icon-Small-50@2x.png”,

},

–[[

– iOS app URL schemes:

CFBundleURLTypes =

{

{

CFBundleURLSchemes =

{

“fbXXXXXXXXX”,  – replace XXXXXXXXX with your Facebook appId

}

}

}

–]]

}

},

– Android Section

android =

{

googlePlayGamesAppId = “xxxxxxxx”,

   usesPermissions =

        {

            “android.permission.INTERNET”,

          

        },

},

}

[/lua]

and main.lua

[lua]

gameNetwork = require “gameNetwork”

gameNetwork.init(“google”)

gameNetwork.request(“login”,

{

    userInitiated = true

})

 function unlockAchievementListener(event)

    gameNetwork.request(“unlockAchievement”,

        {

            achievement = 

            {

                identifier = “XXXXXXX” – The id of the achievement to unlock for the current user

            }

        })

end

timer.performWithDelay(1000, function()  – for testing, but doesn’t works…
    gameNetwork.show(“achievements”)

end, 1)

[/lua]

and in level2.lua in scene:create

[lua]

unlockAchievementListener()

[/lua]

Nothing appear…eccept the google play login in main.lua…but the  gameNetwork.show(“achievements”) and unlockAchievements doesn’t works…i don’t know what to do…help me please