Activating plugins with Corona Enterprise and custom buildscripts

Hey,

we are using custom buildscripts to bake our clients for ios/android. If one would like to activate f.e. the google game services plugin, you would activate the plugin within the build.settings file.

settings = { android = { googlePlayGamesAppId = "123456789012", -- Your Google Play Games App Id }, plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.gameNetwork.google"] = { -- required publisherId = "com.coronalabs", }, }, }

How do we get access to the great plugins when using custom buildscripts? Is there any place the .jar’s for android have to reside? Do we have to set the infos from above for the CoronaBuilder.app?

Any hint would help :slight_smile:

Greetings

Richard

Hi,

If you are doing a native build then you will have to modify the manifest yourself to add in the APP_ID.  You can see more information here(under step 3):

https://developers.google.com/games/services/android/quickstart

You also have to include the jar files inside your libs directory.

Hi,

If you are doing a native build then you will have to modify the manifest yourself to add in the APP_ID.  You can see more information here(under step 3):

https://developers.google.com/games/services/android/quickstart

You also have to include the jar files inside your libs directory.