Hey,
we are using custom buildscripts to bake our clients for ios/android. If one would like to activate f.e. the google game services plugin, you would activate the plugin within the build.settings file.
settings = { android = { googlePlayGamesAppId = "123456789012", -- Your Google Play Games App Id }, plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.gameNetwork.google"] = { -- required publisherId = "com.coronalabs", }, }, }
How do we get access to the great plugins when using custom buildscripts? Is there any place the .jar’s for android have to reside? Do we have to set the infos from above for the CoronaBuilder.app?
Any hint would help
Greetings
Richard