ad mob shows clear screen and wont let press play btn or anything else

Hey guys I have run into a problem with ad mob. So when I put the ad mob code in it wont let me press anything on the screen like there is  a clear screen over the main menu. I am trying to display the ad at the bottom of the screen. Any Help? 

Thanks Tyler Jacobson

--mainmenu.lua local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------------------------------------- -- All code outside of the listener functions will only be executed ONCE unless "composer.removeScene()" is called. -- ----------------------------------------------------------------------------------------------------------------- -- local forward references should go here -- ------------------------------------------------------------------------------- -- "scene:create()" function scene:create( event ) composer.recycleOnSceneChange = true local sceneGroup = self.view local bg = display.newImage("road2.png",260,220) --bg:scale(2,2) local ads = require( "ads" ) local image = display.newImage("crosswalkimg.png",156,170) image:scale(0.27,0.27) local title = display.newImage("title.png",158,20) title:scale(0.3,0.4) local playbtn = display.newImage("playbtn.png",168,310) local instructxt = display.newImage("instruc.png",162,410) instructxt:scale(0.5,0.5) local function instruc(event) composer.gotoScene("instructions") end instructxt:addEventListener("tap",instruc) local function play(event) composer.gotoScene("game") end playbtn:addEventListener("tap",play) if ( system.getInfo( "platformName" ) == "Android" ) then bannerAppID = "ca-app-pub-8253010387276136/2883467004" --for your Android banner interstitialAppID = "ca-app-pub-8253010387276136/2883467004" --for your Android interstitial end local adProvider = "admob" local function adListener( event ) if ( event.isError ) then --Failed to receive an ad print("no ad recived") else ads.show( "banner", { x=0, y=1000000, appId=bannerAppID } ) end end ads.init( adProvider, appID, adListener ) ads.load( "interstitial", { appId="otherAppId", testMode=false } ) sceneGroup:insert(bg) sceneGroup:insert(image) sceneGroup:insert(instructxt) sceneGroup:insert(title) sceneGroup:insert(playbtn) end -- "scene:show()" function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is still off screen (but is about to come on screen). elseif ( phase == "did" ) then -- Called when the scene is now on screen. -- Insert code here to make the scene come alive. -- Example: start timers, begin animation, play audio, etc. end end -- "scene:hide()" function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is on screen (but is about to go off screen). -- Insert code here to "pause" the scene. -- Example: stop timers, stop animation, stop audio, etc. elseif ( phase == "did" ) then -- Called immediately after scene goes off screen. end end -- "scene:destroy()" function scene:destroy( event ) local sceneGroup = self.view -- Called prior to the removal of scene's view ("sceneGroup"). -- Insert code here to clean up the scene. -- Example: remove display objects, save state, etc. end -- ------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) -- ------------------------------------------------------------------------------- return scene

I experienced the same issue just on iOS devices from 26-8-2015,

on android it’s seems to be working as expected .

Corona team please advise …

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function AdsUtil.showAd()

   log:log(“showAd”)

    if (isLoaded == true) then

        gameAnalytics.logEvent(“SHOW_AD”, { testMode=adsTestMode , appId=adsInterstitialAppId})

        ads.show(adsInterstitialType  , {  testMode=adsTestMode , appId=adsInterstitialAppId}) 

        isLoaded = false

    end

end

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 if( #opponentsList%2) == 1)then

        adsUtil.showAd()

 end

################################################################

I experienced the same issue just on iOS devices from 26-8-2015,

on android it’s seems to be working as expected .

Corona team please advise …

################################################################

function AdsUtil.showAd()

   log:log(“showAd”)

    if (isLoaded == true) then

        gameAnalytics.logEvent(“SHOW_AD”, { testMode=adsTestMode , appId=adsInterstitialAppId})

        ads.show(adsInterstitialType  , {  testMode=adsTestMode , appId=adsInterstitialAppId}) 

        isLoaded = false

    end

end

################################################################

 if( #opponentsList%2) == 1)then

        adsUtil.showAd()

 end

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