I’ve never been a big fan of ads for monetizing games because it’s been my understanding that you need 10s of thousands of monthly users before you’re likely to see anything significant. And I know how hard it is to get even hundreds of downloads per month.
I have one game that gets thousands of downloads per month, but the rest are in the dozens range – and I think that’s probably typical (the dozens, not the hundreds).
Anybody willing to share numbers? What kind of usage is needed for ~$100 per month in ad revenue?
Jay
PS - Rereading this it sounds like kind of a downer, but I don’t mean it that way – just want more data points to try and figure out how to monetize games that don’t realistically have a chance at making money via ads.