Adaptive scale seems not to work on iOS13

Hello,
I noticed that, starting from the iOS 13 version, the new compiled versions of my App have problems with the resizing of the screens.

With Android, however, everything is correct and also with the iOS / Android simulator I have no problems.

It seems that the scale = “adaptive” parameter in config.lua is not correctly interpreted with iOS 13

Here are the sample images (not good - good):

I currently use Windows 10 running VMWare 15.00 + MacOs Catalina 10.15 + Xcode 13.3 + Corona 3567

For the tests I use an iPhone 6S with iOS 13.3

I have also tried using other versions of XCode (13.1, 13.2, etc …) and also other previous versions of Corona but the problem seems to persist.

Can it be a bug? …

Thanks for the assistance

Luca

Okay, I solved it!

The problem was caused by an incorrect configuration of the LaunchScreen in the build.settings file.

I removed the part related to UILaunchImages definitions table

Before today it had not given me problems but now, with iOS13, something has changed and the screen of the app was not resized correctly.