Hello AdColony,
We are seeing a huge spike in CRASH/ANRs on GooglePlay that seem to be resulting from our use of AdColony Ads (Signal 11, Null point, dispatching and Intent broadcast). This is pushing our ANR/Crash rates up to 3-4% which is significantly harming our store standing. This has a significant financial hit on us.
Background: We updated our all our apps last month (if that helps you figure out version we’re running). These (AdColony Ads).zip PDFs from Dropbox link below are the detailed errors that appear and are caused in some part by AdColony Ads or perhaps how we use it. We don’t know. Again this is for only a sampling of 4 of our games, and we have 14 in with similar issues.
Download link:
https://www.dropbox.com/sh/q3al7hyykl71f2e/AAA_uIDodj9v4LHa51zkzCmHa?dl=0
Here’s break down count vs description:
64 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
58 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
58 Null
42 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
26 Input dispatching timed out
26 executing service
24 Input dispatching timed out
24 Null pointer
24 Input dispatching timed out
17 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
15 Broadcast of Intent
8 executing service
Again, please follow the detailed PDF for each of these errors. If you need code, have question or whatever we’ll be pleased to share all and in detail.
Can you help? What do you need?
Thanks!
Alex