I am trying to delay the eventlistener because as the objects enter the screen they are immediately colliding with the target. I need the target to wait until I am ready for it to become the target (of the drag drop event)
Here is what I have
local platform9 = display.newImage("coinslot.jpg")
platform9.x = display.contentWidth / 2 + 200;
platform9.y = display.contentHeight -300
platform9.imageName = "coinslot"
platform9.myName = "coinslot";
physics.addBody( platform9, 'static')
platform9:addEventListener("collision", onCollision)
but this is what I am trying to do
local function addCoinSlot()
platform9:addEventListener("collision", onCollision)
end
local waitCoinSlot = timer.performWithDelay( 800, addCoinSlot, 1)
The top code works, the bottom code has a problem getting an assert or something, is there a trick to delaying the listener? [import]uid: 132937 topic_id: 35816 reply_id: 335816[/import]