Add physics automatic

Hello,

Can anybody help me with my problem. I want to add the physic “angry” everytime when te other is delete.

display.setStatusBar(display.HiddenStatusBar) local physics = require( "physics" ) physics.start() physics.setGravity(0, 0) local centerX = display.contentCenterX local centerY = display.contentCenterY local actualW = display.actualContentWidth local actualH = display.actualContentHeight local secondsLeft = 01 \* 60 -- 20 minutes \* 60 seconds local background = display.newRect( centerX, centerY, actualW, actualH ) background:setFillColor( 0, 0, 1 ) local score = 0 local scoreTxt = display.newText( "0", 0, 0, native.systemFontBold, 40 ) scoreTxt.x = centerX + actualW/2 - 20 scoreTxt.y = centerY - actualH/2 + 20 local function updateScore(event) score = score + 1 scoreTxt.text = string.format("%d", score ) end local happy = display.newCircle( 0, 0, 10 ) happy.x = 45 happy.y = 45 physics.addBody( happy, "dynamic" ) happy:setFillColor( 0, 1, 0 ) happy.myName = "happy" local angry = display.newCircle( 0, 0, 10 ) angry.x = 420 angry.y = 280 local function addAfterFew() physics.addBody(angry, "static" ) end timerAdd = timer.performWithDelay( 10000, addAfterFew, 1 ) --This adds the physics to it after 20 seconds. angry:setFillColor( 1, 0, 0 ) angry.myName = "angry" local clockText = display.newText("01:00", display.contentCenterX, 80, native.systemFontBold, 80) clockText:setFillColor( 0.7, 0.7, 1 ) local function updateTime() -- decrement the number of seconds secondsLeft = secondsLeft - 1 -- time is tracked in seconds. We need to convert it to minutes and seconds local minutes = math.floor( secondsLeft / 60 ) local seconds = secondsLeft % 60 -- make it a string using string format. local timeDisplay = string.format( "%02d:%02d", minutes, seconds ) clockText.text = timeDisplay end local countDownTimer = timer.performWithDelay( 1000, updateTime, secondsLeft ) function touchScreen(event) if event.phase == "began" then transition.to(happy, {time=1000, x=event.x, y=event.y}) end end Runtime:addEventListener( "touch", touchScreen ) function moveAngry() transition.to(angry, {time=1000, x=math.random( centerX - actualW/2, centerX + actualW/2 ), y=math.random( centerY - actualH/2, centerY + actualH/2 ), onComplete=moveAngry }) end moveAngry() local function functions() display.remove(angry) updateScore() end function onCollision(event) if event.phase == "began" then if event.target.myName == "angry" and event.other.myName == "happy" then functions() end end end angry:addEventListener( "collision", onCollision ) local function endGame() if secondsLeft == 0 then print("bye") Runtime:removeEventListener( "enterFrame", endGame ) end end Runtime:addEventListener( "enterFrame", endGame )

Can you please post some code? We cant just give you an answer without knowing what the problem is. Thank you!

And please explain the problem more clearly.

–SonicX278

Oh yeah, i forgot it, I edit it now

So whats the problem?

–SonicX278

 I want to add the physic “angry” everytime when te other angry is delete

Ok. So why do you need that? Does the physics get removed?

NOTE – You dont have to quote somebody’s reply every time. Its just get cluttery.

–SonicX278

Yeah it removed every time but that it’s the purpose. Because everytime when the angry removed the score will be +1

So if it’s getting removed and that’s what you want then whats the problem?

–SonicX278

Haha, yeah but i want everytime when it’s removed. There will be other “angry” create display. The same angry that’s removed

Can you please post some code? We cant just give you an answer without knowing what the problem is. Thank you!

And please explain the problem more clearly.

–SonicX278

Oh yeah, i forgot it, I edit it now

So whats the problem?

–SonicX278

 I want to add the physic “angry” everytime when te other angry is delete

Ok. So why do you need that? Does the physics get removed?

NOTE – You dont have to quote somebody’s reply every time. Its just get cluttery.

–SonicX278

Yeah it removed every time but that it’s the purpose. Because everytime when the angry removed the score will be +1

So if it’s getting removed and that’s what you want then whats the problem?

–SonicX278

Haha, yeah but i want everytime when it’s removed. There will be other “angry” create display. The same angry that’s removed