Add support for newer plugins to Corona Simulator (legacy)

Hey there,

I’ve got a 4 year old app on my hands that I’d like to add KIDOZ ads to.  Unfortunately there is no way for me to convert the assets I have to the latest build, so I’m stuck with using the legacy simulator.  The version I have is 2013.1260 (2013.11.13).

I can’t seem to find any new legacy builds on the site that would allow me to use the new KIDOZ plugin.  

I tried just adding it, per the docs, but see the following error:

Copyright (C) 2009-2013 C o r o n a L a b s I n c . Version: 2.0.0 Build: 2013.1260 Anti-aliasing is not supported and has been disabled.Runtime error ?:0: attempt to index global 'context' (a nil value) stack traceback: [C]: ? ?: in function 'findPluginToDownloadFromServerCatalog' ?: in function 'handleManifestDownload' ?: in function \<?:474\> Runtime error: ?:0: attempt to index global 'context' (a nil value) stack traceback: [C]: ? ?: in function 'findPluginToDownloadFromServerCatalog' ?: in function 'handleManifestDownload' ?: in function \<?:474\>

 

I’d guess that means that the legacy simulator is pointing to some old server location that doesn’t exist any longer.

Anyway, am I boned here or is there a way to do this?

Thanks for the help.

The minimum Corona build for Kidoz is 2015.2731.

What assets need converted? Many people have successfully migrated their old builds to the newer standards and at least for now you can put:

graphicsCompatibility = 1, 

in your config.lua where you set the width and height and most all of your app should still be functional under the latest builds.  You may be missing some libraries like the legacy sprite library and storyboard, but those can be found on our GitHub repository. You just download them and put them in the folder with your main.lua.

Rob

Thanks Rob.  I’ll give that a try.  

I have loads of animated sprites created from SpriteLoq (remember them?) that were previously only supported under the legacy version of Corona Simulator.

@clockworked24.7

I may have a path to update spriteloq animations to modern Corona, utilizing drop-in code and perhaps a few minor changes.

Please contact me here and I’ll see if I can help:

rgemail2.png

I remember SpirteLoq. Never used it. But it was pretty popular with people moving from Flash.

@roaminggamer - thank you.  That’s a huge relief.  I’ll reach out today.

@Rob - Yea, 4 years back when we founded the company we hired our designers to create animations in Flash, then we were able to leverage Spriteloq and some other Flash plugins to generate not only our spritesheets, but code to animate those sprites in Corona.   The byproduct was a few great games heavy with animation based storytelling that was easy to maintain and update.   Getting Flash projects to be organized properly so they could be turned into spritesheets proved to be our biggest challenge (I spent probably 60% of my total development time working and reworking those assets to get them to work with Corona).

Anyhow, thank you both for your response.  I’m hopeful that we can move this old game to the latest Corona build.

The minimum Corona build for Kidoz is 2015.2731.

What assets need converted? Many people have successfully migrated their old builds to the newer standards and at least for now you can put:

graphicsCompatibility = 1, 

in your config.lua where you set the width and height and most all of your app should still be functional under the latest builds.  You may be missing some libraries like the legacy sprite library and storyboard, but those can be found on our GitHub repository. You just download them and put them in the folder with your main.lua.

Rob

Thanks Rob.  I’ll give that a try.  

I have loads of animated sprites created from SpriteLoq (remember them?) that were previously only supported under the legacy version of Corona Simulator.

@clockworked24.7

I may have a path to update spriteloq animations to modern Corona, utilizing drop-in code and perhaps a few minor changes.

Please contact me here and I’ll see if I can help:

rgemail2.png

I remember SpirteLoq. Never used it. But it was pretty popular with people moving from Flash.

@roaminggamer - thank you.  That’s a huge relief.  I’ll reach out today.

@Rob - Yea, 4 years back when we founded the company we hired our designers to create animations in Flash, then we were able to leverage Spriteloq and some other Flash plugins to generate not only our spritesheets, but code to animate those sprites in Corona.   The byproduct was a few great games heavy with animation based storytelling that was easy to maintain and update.   Getting Flash projects to be organized properly so they could be turned into spritesheets proved to be our biggest challenge (I spent probably 60% of my total development time working and reworking those assets to get them to work with Corona).

Anyhow, thank you both for your response.  I’m hopeful that we can move this old game to the latest Corona build.