Addictive new puzzle game!

We’ve just submitted our new IOS game, TEMPLES OF THE SUN. It should be out by 16th November.

Check out a trailer video here: http://www.youtube.com/watch?v=dPlxweDcEpw

Deep beneath the world’s ancient sun temples untold treasures await, can you travel across the globe collecting them all ?

Welcome to the mind-bending, sunbeam-reflecting, gem-collecting puzzle game set deep beneath the world’s ancient temples of the sun.

FEATURES

  • 2 Modes of play
  • 8 ancient city sun temple location
  • 320+ mind-boggling levels
  • OpenFeint leaderboards & achievements
  • Facebook connect
  • Simple game controls
  • Beautiful HD graphics
  • Music by Kevin MacLeod

GAME CONTROLS
Drag and drop your mirrors to reflect the sunbeam in the direction you want it to go. Tap on the mirror to adjust its direction.

FREEPLAY GAME MODE
Play solo or enjoy up to 4-player challenge matches.
Simply use your mirrors to reflect the sunbeam to the exit, collecting as many gems as you can along the way. How much can you score with only 100 mirrors?

EXPEDITION GAME MODE
Travel to 8 of the world’s real Sun Temples.
Use your mirrors reflect the sunbeam to the exit, BUT you mst collect every gem to unlock the next level. Completing all 40 levels in a city allows you to enter the next city temple! [import]uid: 66228 topic_id: 17536 reply_id: 317536[/import]

looks great mate! [import]uid: 90610 topic_id: 17536 reply_id: 66642[/import]

Appreciate it! Hopefully 3rd time lucky! [import]uid: 66228 topic_id: 17536 reply_id: 66643[/import]

@jacques - this looks amazing! I love games like this and will be looking out for it around the 16th :smiley:

@dingo - I edited your email address so it wasn’t a link. Posting it in full can get you some spam :wink:

Peach :slight_smile: [import]uid: 52491 topic_id: 17536 reply_id: 66651[/import]

I’ll check for it when it is out :). I’ve also played candy command!

Since you’ve made some nice games, it would be great to get a rough number of paied downloads? you can mail me, all confidential :).

info[at]digidingo[dot]com [import]uid: 90610 topic_id: 17536 reply_id: 66646[/import]

@peach: thanks a lot, I always forget that! argh! [import]uid: 90610 topic_id: 17536 reply_id: 66652[/import]

Hi Dingo,

Perhaps this is not the posting area to get into details but i’d like to share a bit more with you and other corona developers as unsuccessful stories are just as important as successful ones :wink:

I’ve released 2 games (3 versions) prior to this new game Temples of the Sun, all developed using corona sdk. All graphics and coding were done by myself (fulltime)

All I can say at the moment is that I wouldn’t advise anyone to give up their day job to work fulltime making game apps (unless you’re independently wealthy :wink: )

I’ve been in the creative industry (online and offline) for +20yrs, (note: i’m not trained in coding). Even though I’ve been publishing physical board and card games since 1998, it’s interactive games that are my real passion hence I decided to ‘retire’ from my ‘day job’ work to focus solely on developing game apps.

I can say that Planetary Command has around 20k downloads for the free version, less then 100 for the paid version, both were release around end aug. (so don’t feel bad if your results aren’t great, unless mine are the worst, then feel bad for me!)

My 2nd game Candy Command, a free game has only got around +1k downloads and neglible in=app purchases, released end oct.

So as i mentioned earlier, 3rd time lucky perhaps. Completely new game direction, category, and engagement.

From what I see so far, in this short time developing, is:

1: Pick your game categories wisely (if your game isn’t doing well in the charts in a category, then maybe try switch category on your next update)
2: Build up as much hype (word of mouth) about your new game/app before it goes onto the app store
3: Put banner ads in free apps, (with possibly an in-app purchase to upgrade to full game or remove ads).
4: (For indies) Don’t be disheartened if you don’t get a gazillion downloads or truck loads of money, if your heart/passion isn’t in developing games, share the load with a small team or go work for someone.

There are a bunch more to my list, perhaps if an area in the forums is created to give marketing tips (sorry if there is and i didn’t see it) I can post the whole list, after all we are in some way a community connected by corona.

Good Luck to all with your games :slight_smile: [import]uid: 66228 topic_id: 17536 reply_id: 66654[/import]

thanks for the post and the insights!

since i gave up my regular work and running an own company now, figures do matter. we just want to make great games and live from it. wish us luck :).

thanks again for the infos and good luck with your new game! [import]uid: 90610 topic_id: 17536 reply_id: 66655[/import]

Thanks Peach, I’ll be sure to submit some promo codes to the Ansca team when the game comes onto the app store. [import]uid: 66228 topic_id: 17536 reply_id: 66658[/import]

Great, I will look forward to that :slight_smile: [import]uid: 52491 topic_id: 17536 reply_id: 66662[/import]

Looking forward to the release. Congratulations [import]uid: 8102 topic_id: 17536 reply_id: 66705[/import]