Adding ads to a display group

Hi all,

This question has been asked previously ( http://forums.coronalabs.com/topic/26208-adding-ads-to-a-display-group/ ) but it didn’t receive any responses. I’m now looking to achieve the same thing and wondered if anyone could help.

Do you know if it’s possible to add/insert an ad into a display group?

Also, is it possible to detect whether an ad has been tapped by the user? (a callback, etc.)

Hope you can help! Thanks.

Hi @AppDeveloperGuy,

No, it’s not possible to place ads inside display groups. They are treated as separate entities, so you’ll need to position them on screen as needed.

Best regards,

Brent

Hi Brent,

Thanks for the confirmation. I thought that might be the case. A shame… oh well.

Regards.

As for Q 2 - possible to detect a tap by user - this would be great if possible. 

I think/assume it all depends on the code of the Ads library - and i assume that the touch events possibly have return trues in them. In theory it would be possible but more information (from under the hood) i think would be required.

I think the logic of if your app goes into suspend mode( assume that is what happens when an ad is clicked ( goes to internet page) , and you test for the various methods that could be used to go into suspend mode - but they were not used - then that might be a case of adding 1 + 1 and getting 2 - but there are lots of variables to consider and still assuming.

Brent will have a far better idea re this - ( ability to look under the hood).

T.

I agree. My thinking behind the ad tap detection would be to integrate them within the game itself in a manner similar to IAP. Rather than an ad popping up and being an annoyance, it could actually be welcomed by the player and result in an immediate in-game advantage if selected… e.g. " Tap the ad below to gain an extra 100 coins / life / weapon / power-up".

It’d be more likely to be tapped as it’s free to do so (unlike an IAP) and the benefit to the player engaging with the ad is immediate and game-related. It would also undoubtedly lead to more impressions and, of course, (hopefully!) increased revenue. Combine it with ads that users actually want to see (in terms of relevance) and it becomes a powerful marketing/monetisation tool that’s surely a win-win for everyone.

I sure hope the guys at Fuse are reading… :slight_smile:

Hi @AppDeveloperGuy,

No, it’s not possible to place ads inside display groups. They are treated as separate entities, so you’ll need to position them on screen as needed.

Best regards,

Brent

Hi Brent,

Thanks for the confirmation. I thought that might be the case. A shame… oh well.

Regards.

As for Q 2 - possible to detect a tap by user - this would be great if possible. 

I think/assume it all depends on the code of the Ads library - and i assume that the touch events possibly have return trues in them. In theory it would be possible but more information (from under the hood) i think would be required.

I think the logic of if your app goes into suspend mode( assume that is what happens when an ad is clicked ( goes to internet page) , and you test for the various methods that could be used to go into suspend mode - but they were not used - then that might be a case of adding 1 + 1 and getting 2 - but there are lots of variables to consider and still assuming.

Brent will have a far better idea re this - ( ability to look under the hood).

T.

I agree. My thinking behind the ad tap detection would be to integrate them within the game itself in a manner similar to IAP. Rather than an ad popping up and being an annoyance, it could actually be welcomed by the player and result in an immediate in-game advantage if selected… e.g. " Tap the ad below to gain an extra 100 coins / life / weapon / power-up".

It’d be more likely to be tapped as it’s free to do so (unlike an IAP) and the benefit to the player engaging with the ad is immediate and game-related. It would also undoubtedly lead to more impressions and, of course, (hopefully!) increased revenue. Combine it with ads that users actually want to see (in terms of relevance) and it becomes a powerful marketing/monetisation tool that’s surely a win-win for everyone.

I sure hope the guys at Fuse are reading… :slight_smile: