As for Q 2 - possible to detect a tap by user - this would be great if possible.
I think/assume it all depends on the code of the Ads library - and i assume that the touch events possibly have return trues in them. In theory it would be possible but more information (from under the hood) i think would be required.
I think the logic of if your app goes into suspend mode( assume that is what happens when an ad is clicked ( goes to internet page) , and you test for the various methods that could be used to go into suspend mode - but they were not used - then that might be a case of adding 1 + 1 and getting 2 - but there are lots of variables to consider and still assuming.
Brent will have a far better idea re this - ( ability to look under the hood).
I agree. My thinking behind the ad tap detection would be to integrate them within the game itself in a manner similar to IAP. Rather than an ad popping up and being an annoyance, it could actually be welcomed by the player and result in an immediate in-game advantage if selected… e.g. " Tap the ad below to gain an extra 100 coins / life / weapon / power-up".
It’d be more likely to be tapped as it’s free to do so (unlike an IAP) and the benefit to the player engaging with the ad is immediate and game-related. It would also undoubtedly lead to more impressions and, of course, (hopefully!) increased revenue. Combine it with ads that users actually want to see (in terms of relevance) and it becomes a powerful marketing/monetisation tool that’s surely a win-win for everyone.
As for Q 2 - possible to detect a tap by user - this would be great if possible.
I think/assume it all depends on the code of the Ads library - and i assume that the touch events possibly have return trues in them. In theory it would be possible but more information (from under the hood) i think would be required.
I think the logic of if your app goes into suspend mode( assume that is what happens when an ad is clicked ( goes to internet page) , and you test for the various methods that could be used to go into suspend mode - but they were not used - then that might be a case of adding 1 + 1 and getting 2 - but there are lots of variables to consider and still assuming.
Brent will have a far better idea re this - ( ability to look under the hood).
I agree. My thinking behind the ad tap detection would be to integrate them within the game itself in a manner similar to IAP. Rather than an ad popping up and being an annoyance, it could actually be welcomed by the player and result in an immediate in-game advantage if selected… e.g. " Tap the ad below to gain an extra 100 coins / life / weapon / power-up".
It’d be more likely to be tapped as it’s free to do so (unlike an IAP) and the benefit to the player engaging with the ad is immediate and game-related. It would also undoubtedly lead to more impressions and, of course, (hopefully!) increased revenue. Combine it with ads that users actually want to see (in terms of relevance) and it becomes a powerful marketing/monetisation tool that’s surely a win-win for everyone.