I’m having trouble integrating the Corona plugins in an Xcode project, such as the one for notifications.
I linked the library (libnotifications.a) and also tried adding this to the plist table in build.settings:
CoronaDelegates = { "CoronaNotificationsDelegate" }
The search paths are correct and I am able to build the project just fine. However, I get the following error when running on the simulator:
ERROR: Runtime error module 'plugin.notifications' not found:resource (plugin.notifications.lu) does not exist in archive no field package.preload['plugin.notifications'] no file '/Users/username/Library/Developer/CoreSimulator/Devices/4CF720EF-7D28-40FB-9FC5-A3FF6193CCD3/data/Containers/Bundle/Application/0F76C76C-AFBB-48DE-A543-E6CD839FD146/Test App.app/plugin/notifications.lua' no file '/Users/username/Library/Developer/CoreSimulator/Devices/4CF720EF-7D28-40FB-9FC5-A3FF6193CCD3/data/Containers/Bundle/Application/0F76C76C-AFBB-48DE-A543-E6CD839FD146/Test App.app/plugin/notifications.lua' no file './plugin/notifications.so'
Is there anything else needed to properly implement the notification plugin? I’m using the latest build of Corona Enterprise and its plugins (2017.3026)
Edit:
Okay it seems only one of the versions of libnotifications.a is being recognized, either the “iphone” one or the “iphone-sim” one? Right now I can successfully build for either the simulator or a device, depending on which version I leave in. Is there any way I could have both in the project at the same time and be able to build on both simulator and device?