Hi,
I have been trying to implement facebook into my app and the Corona Simulator on MAC just crashes when i try to build the app. To simplify things i have taken the Facebook sample applicable and made the required changes to the build.settings file for the new plugins interface. If i remove the plugins part of build settings it compiles into an app fine (the app fails on run due to missing library as expected) but when i add the plugin section it just crashes and wont compile into an app.
I have attached the facebook sample app with the modified build.settings that is crashing for me when i try to compile for iOS on mac. It builds fine for android on windows simulator.
I am using the latest corona release (2189) and i have a Pro subscription.
The error i get is “Unexpected Build Error (check the simulator console for messages”. Unfortunately the simulator console does not work for me on mac (never has). It fails with
Corona Terminal: line 9: 2840 Segmentation fault: 11 “$path/Corona Simulator.app/Contents/MacOS/Corona Simulator” “$@” as soon as i open a project in the simulator.
I have built many apps before on the mac, never had any issues before (other than terminal not working). I do all my dev on windows then just copy to mac for build process. It is mountain lion 10.8.2.
Im hoping someone can try and compile the attached sample facebook applicaiton for iOS and tell me why its crashing (someone with a working corona terminal). I must be doing something wrong, seems that plenty of other people have made it work. I have previously done a facebook integration in another one of my games about 15 months ago with no problems.
Thanks
Edit: Oops, just realised I didn’t attach the sample app properly to original post. Should be attached now