Hi there,
Looking to have a set of overlays, let the user choose between them using an interface at the bottom of the screen. Then when they have it on the one they want to take the shot and save a file.
Seen this code below then this method of setting the camera feed as a texture was introduced.
http://coronalabs.com/blog/2013/12/19/holiday-surpril-time-effects/
Since its now a texture as oppose to the camera object how do you take the picture so to speak
-
can you use capturebounds() and just capture that area and the overlay?
-
if you cant use the camera functionality then how do you manage to have a flash with your image if theres not enough daylight etc?
Thanks