Additional Free Developer Support

I would like to extend an offer of free developer support. This is my way of giving back to the Corona community since so many people were kind enough to help others.

I can devote roughly 10 hours a week to this. Your questions can be anything from “How do I…” to “Can you find the bug in…”.

I have been doing this for the past few months, but wanted to make an official announcement now that I am a CoronaSDK Ambassador.

This is very similar to the offer that James Timberlake Jr had made on the forums here:

http://developer.anscamobile.com/forum/2012/01/26/free-developer-support

You can email me directly at: Ken [at] HomebrewSoftware [dot] com [import]uid: 16734 topic_id: 23017 reply_id: 323017[/import]

Just when you thought the community couldn’t get any better…

I’m afraid to think where I’d be with my game without the help of the admins and users. [import]uid: 31262 topic_id: 23017 reply_id: 91985[/import]

Thank you, Ken. It’s awesome!

Naomi [import]uid: 67217 topic_id: 23017 reply_id: 91998[/import]

This is a very nice offer Ken.

[import]uid: 19626 topic_id: 23017 reply_id: 92005[/import]

Hey Ken.

I was wondering if you might have any ideas for this thread:

http://developer.anscamobile.com/forum/2012/03/07/platform-can-jump-below-and-land-top

I might have similar issues in the future so it’d be useful to have the opinion of an expert as there doesn’t seem to be any good resolution there yet. [import]uid: 10389 topic_id: 23017 reply_id: 92061[/import]

@WauloK,

In my old side-scrollers I had moving and stationary platforms that the player and enemies could jump up through and then land on. This didn’t use physics, it was all based on simple collision rect algorithms.

I’ve been thinking about porting one of these games to the mobile market using Corona, not so much to release it, but as a good way of porting all of the movement and collision logic so I can do a new side scroller.

If anyone has a basic code example that demonstrates the issue it would be helpful. I totally get what the problem is, but want to make sure any solution I implement works with real data to ensure it handles all of the edge cases.

If you don’t have a basic example, then I will put something together this weekend. [import]uid: 16734 topic_id: 23017 reply_id: 92114[/import]

This is just thrilling to see! :smiley: [import]uid: 52491 topic_id: 23017 reply_id: 92134[/import]

Ooh good one WauloK!

I was playing around with creating a platformer for a bit and was trying to figure that one out too. I know it’s possible and one game that does it very well is Bloo Kid. I was thinking of hitting up the dev that made that game (matthias3 you listening??) but that project has been put aside for now. This is definitely something many people asked for and I haven’t seen a firm answer yet. [import]uid: 31262 topic_id: 23017 reply_id: 92177[/import]

Hi Ken

Sorry to bother you, but I hope you can help me? I have already forwarded this request for support (http://developer.anscamobile.com/forum/2012/02/19/collecting-items-game-problem), but I haven’t received any reply. I am now totally stuck with these problems and I really hope that you can guide me in a good direction, so I can get this project up and running.

Thank you very much in advance, I appreciate your help. [import]uid: 122802 topic_id: 23017 reply_id: 92419[/import]

@se460,

Is your latest version of your code available somewhere? I saw the link in the thread you mentioned, but wasn’t sure if this is up-to-date.

Too hard to solve problems with small code snippets. Best to provide a working example of the issue.

You can either provide a link or email me a zip to the email address I provided at the top of this thread. [import]uid: 16734 topic_id: 23017 reply_id: 92424[/import]

Hi Ken

Here is my link to my project: http://www.mediafire.com/?711y6z2am8x10y1

In the game/project I have a character which is controlled by the accelerometer, it is jumping up and down (this is accomplished by applying force to the character when it is colliding with the platform) and it needs to collect some coins. The problems I am facing is that my character sticks to the walls and it stops jumping up and down, when it is colliding with the coins.
I have found out that the characters physics shape is properly causing the problem related to the issue that the character stops jumping when colliding with a coin. If I switch the game character out with another character which is more rectangular, it seems to improve the problem (But I will like to keep my original character, which isn’t so rectangular than the other one that worked, is this possible?).

In the project folder there are two projects, the original project with the right character and the project with a character which is more rectangular.

I hope this is enough information, for you to support me. I look forward to hear from you.
Thank you for your support, I really appreciate it. [import]uid: 122802 topic_id: 23017 reply_id: 92437[/import]

Is there any way to control the character when running in the simulator? I’m away from my Mac at the moment, but have a PC handy. Otherwise I’ll have to wait until later when I can build it for the device.

Never mind, I modified the code to use tap events to control the “tilt” while in the simulator.

I ran your original code and had no problem collecting the coins. Yes, the character switches directions, but visually it doesn’t appear this is from the collision with the coin, but seems like it is from hitting the platform. So from the player experience it appears fine.

In fact, I placed one of the coins in the air, and the player collects the coin and continues in the direction it was going, so it doesn’t appear the coin is interfering with the player movement at all.

So what exactly is the problem?

Ken [import]uid: 16734 topic_id: 23017 reply_id: 92439[/import]

Hi Ken

I use the app called “Corona Remote” to control the characters movement on the simulator.

It is strange that the problems doesn’t occur when you run the project. I have a made a video that are showing the problems. Sticky wall, stop jumping when colliding with the coins and the character jumps higher, when it is hitting the platforms corners.

Here is the link to the video.
http://www.youtube.com/watch?v=Zo_hBUUTw8c&feature=youtu.be

Thank you for your support.
[import]uid: 122802 topic_id: 23017 reply_id: 92550[/import]