The Windows and Mac version of the Simulator seem to render additive blend mode differently. There is a quite noticeable difference, which makes it really hard to do game artwork on Windows machines if you are targetting an iOS build.
The additive blend mode rendered by the Windows version seems to be much more intensive while the Mac counterpart looks quite dulled compared to it (the visuals on the iOS device are the same than on the Mac, however).
Do Mac and Windows version use different blend mode rendering techniques? [import]uid: 10504 topic_id: 11073 reply_id: 311073[/import]