AdMob ads.isLoaded() and iPhone

I’ve been reading posts on this problem about AdMob v2 ads.isLoaded() and iPhone - always returning FALSE and so no ads is displayed.  Not sure if the problem originates from  ads.Load() 

I am facing the same problem with my app.  It works perfectly on many Android devices but after porting the same code over to iPhone, only banners on main menu appear.  My interstitials which are supposed to pop-up every 3 gameovers  don’t show up.    I’ve been seeing posts about this problem and wondering if there has been any workaround or solution to it?  I am stuck on this issue holding me off from publishing the app to AppStore   :frowning:  The app has been live on GooglePlay two months ago. 

I’ve been having this problem since Corona build 2949  (and now 2992)  on  iOS10  /  10.1 iPhone 5s, iPhone 6   

Cheers,

Santi

You should get an event triggering your listener function that indicates when the ad is loaded. You could set your on isLoaded flag and test that.

Rob

You should get an event triggering your listener function that indicates when the ad is loaded. You could set your on isLoaded flag and test that.

Rob