Admob Banner failed to load

Majority of my banner load returned an error code 3, “No Ads Available”(even if testMode = true). So far I’ve tested few apps, build using Corona 3215, with admob plugin version 1.2.2. I also load video and interstitial, and those come back fine.

Anyone have a similar problem?

Cheers

Where are you located?

Rob

Malaysia.

I can’t explain the lack of test mode ads, but Malaysia may not have a high fill rate for live ads. The “No Ads Available” is a pretty descript message. The other possibility is you don’t have something setup right in your AdMob portal with regards to AppID’s placement ID’s etc.

Rob

Yeah, I kinda guessed that was the problem. I was hoping testMode will ignore my location and just serve me ads for me to check if I messed up the implementation. I don’t think placement id is the problem since I use the default mediation.

Anyway, cheers Rob.

Hi fungrip,

Is the problem solution still relevant to you? We’ve got a couple more “Admob test banners” feedback - all went resolved by just changing a couple lines of code, it seems that some users are having a hard time with Admob’s banners setup sometimes.

If you’re interested, here’s what we can do to speed things up: make a bug submit at https://portal.coronalabs.com/bug-submission and make sure to include a small sample to reproduce that issue with the code from your main project. I’ll check your code and also will make an internal build for deep debug - then I can give you some insight about what exactly is wrong with your code and we can fix it straight away together.

This is a problem that seems related to the fill rate. As the other post noted, banner is working fine with the test unit id provided by admob. It would’ve been nice if that is the ad we get when we set testMode to true instead of the live ads with Test Ad attached on top.

Cheers

It would’ve been nice if that is the ad we get when we set testMode to true instead of the live ads with Test Ad attached on top.

As I’ve said many times, the problem is that Corona have no control over Admob’s ads, sadly. We don’t attach Test Ad overlay or something - it’s completely on Admob’s side. We don’t use test unit ID for specific reasons (since we maintain not just a couple apps, but a complete platform with thousands and thousand of apps).

A little update, today we went through profound investigation, the result can be seen in this post:
https://forums.coronalabs.com/topic/72055-admob-plugin-not-loading-test-ads/?p=377679

Sorry if it sounds like I made it as if Corona was the culprit, wasn’t my intention. I know this is a problem with admob itself, since this happened with Unity as well(got a few apps started to exhibit this lately too).

Cheers

It’s absolutely a no problem, we would be glad to help you on that, but sadly we can’t.
If you have any more issues or concerns about Corona - feel free to share them, it’s easier to solve everything together!

Where are you located?

Rob

Malaysia.

I can’t explain the lack of test mode ads, but Malaysia may not have a high fill rate for live ads. The “No Ads Available” is a pretty descript message. The other possibility is you don’t have something setup right in your AdMob portal with regards to AppID’s placement ID’s etc.

Rob

Yeah, I kinda guessed that was the problem. I was hoping testMode will ignore my location and just serve me ads for me to check if I messed up the implementation. I don’t think placement id is the problem since I use the default mediation.

Anyway, cheers Rob.

Hi fungrip,

Is the problem solution still relevant to you? We’ve got a couple more “Admob test banners” feedback - all went resolved by just changing a couple lines of code, it seems that some users are having a hard time with Admob’s banners setup sometimes.

If you’re interested, here’s what we can do to speed things up: make a bug submit at https://portal.coronalabs.com/bug-submission and make sure to include a small sample to reproduce that issue with the code from your main project. I’ll check your code and also will make an internal build for deep debug - then I can give you some insight about what exactly is wrong with your code and we can fix it straight away together.

This is a problem that seems related to the fill rate. As the other post noted, banner is working fine with the test unit id provided by admob. It would’ve been nice if that is the ad we get when we set testMode to true instead of the live ads with Test Ad attached on top.

Cheers

It would’ve been nice if that is the ad we get when we set testMode to true instead of the live ads with Test Ad attached on top.

As I’ve said many times, the problem is that Corona have no control over Admob’s ads, sadly. We don’t attach Test Ad overlay or something - it’s completely on Admob’s side. We don’t use test unit ID for specific reasons (since we maintain not just a couple apps, but a complete platform with thousands and thousand of apps).

A little update, today we went through profound investigation, the result can be seen in this post:
https://forums.coronalabs.com/topic/72055-admob-plugin-not-loading-test-ads/?p=377679

Sorry if it sounds like I made it as if Corona was the culprit, wasn’t my intention. I know this is a problem with admob itself, since this happened with Unity as well(got a few apps started to exhibit this lately too).

Cheers