admob banner test

Hello there, Im trying to put some ads in my game using admob. I followed this tutorial step by step but still cannot understand why the ads not showing, not even in testMode.

I get those 3 warning messages while running my project - 

19:50:08.724  WARNING: CoronaProvider.ads.admob is not configured in build.settings 19:50:08.724  WARNING: The 'ads' provider (admob) is not available on the simulator 19:50:08.724  WARNING: The 'ads' library is not available on this platform.

build.settings -

plugins =     { ["plugin.google.play.services"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { iphone=true, android=true }         },     },

relevant code - 

local ads = require( "ads" ) local adProvider = "admob"; local appID = "ca-app-pub-4025623736156768~1658930533"; local bannerAppID = "ca-app-pub-4025623736156768/5774085732"; local function adListener( event )     -- The 'event' table includes:     -- event.name: string value of "adsRequest"     -- event.response: message from the ad provider about the status of this request     -- event.phase: string value of "loaded", "shown", or "refresh"     -- event.type: string value of "banner" or "interstitial"     -- event.isError: boolean true or false     local msg = event.response     -- Quick debug message regarding the response from the library     print( "Message from the ads library: ", msg )     if ( event.isError ) then         print( "Error, no ad received", msg )     else         print( "Ah ha! Got one!" )     end end ads.init( adProvider, appID, adListener ) ads.show( "banner", { x = 0, y = 10000, appId = bannerAppID, testMode = true });

Itay,

thanks in advance

And you tested on device right?

If not, Ads don’t show in the simulator.  You can ONLY test them on device.

thanks roaminggamer, your’e right. tryied it on device and it worked. the same will happen if I change testMode to false and publish the game?

If you’ve tested it in ‘test mode’ and are satisfied, then just remember to disable ‘test mode’ before you publish.

And you tested on device right?

If not, Ads don’t show in the simulator.  You can ONLY test them on device.

thanks roaminggamer, your’e right. tryied it on device and it worked. the same will happen if I change testMode to false and publish the game?

If you’ve tested it in ‘test mode’ and are satisfied, then just remember to disable ‘test mode’ before you publish.