Since then, I heard someone else getting the same error message when generating an iOS version (if you search, I’m sure you’ll find that thread.)
In my case, the problem resolved itself without me doing anything (except, perhaps, rebooting the Mac.) Maybe closing Corona Simulator and relaunching it might help? If not, rebooting your machine might.
Yeah, its odd… it was all working fine for me… just went to rebuild tonight and it isn’t working. I haven’t changed anything admob related. Im thinking its a build server issue now? What ya reckon?
My build settings entry is
plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.admob"] = { -- required publisherId = "com.coronalabs", }, },
I presume the publisherId remains as “com.coronalabs” for release too yeah?
I have rebooted etc… cleared simulator cache and plugins and re downloaded… etc.
Might drop support an email… unless anyone else can shed some light on it.
Since then, I heard someone else getting the same error message when generating an iOS version (if you search, I’m sure you’ll find that thread.)
In my case, the problem resolved itself without me doing anything (except, perhaps, rebooting the Mac.) Maybe closing Corona Simulator and relaunching it might help? If not, rebooting your machine might.
Yeah, its odd… it was all working fine for me… just went to rebuild tonight and it isn’t working. I haven’t changed anything admob related. Im thinking its a build server issue now? What ya reckon?
My build settings entry is
plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.admob"] = { -- required publisherId = "com.coronalabs", }, },
I presume the publisherId remains as “com.coronalabs” for release too yeah?
I have rebooted etc… cleared simulator cache and plugins and re downloaded… etc.
Might drop support an email… unless anyone else can shed some light on it.