Hi Isaac,
Downloaded Mega Basket and took some time to test your admob ads, this is a screenshot displaying the issue with fullscreen image ads, exactly how mine are. FYI, your admob banner (bottom) is not hiding too.
Ben.
Hi Isaac,
Downloaded Mega Basket and took some time to test your admob ads, this is a screenshot displaying the issue with fullscreen image ads, exactly how mine are. FYI, your admob banner (bottom) is not hiding too.
Ben.
Hi Serkan and Isaac,
I was testing some new builds recently and I notice the issue is no longer present. Full screen static image ads seem to be displaying properly.
However, today I got some weird interstitial ads but they do not appear all the time, thank goodness. There is no text or image in it - just a blue and gray box, on top of one another. When you rotate your device, they even scale properly.
Did you notice it?
Ben
Hi Ben,
I haven’t faced a problem like that. We just tested our game on an iPad today and haven’t seen that ad. On which platform have you seen this bug / ad?
Hi Serkan,
Build iOS 8.4 SDK with Corona 2719. Was testing on my iPad Air 2 running iOS 9.0.1 yesterday. Seems like the problematic ad is not showing today. Will keep testing for a few more days and see if it’s persistent.
Ben.
We’ll be releasing our game soon so, I haven’t tried with iOS 8.4 SDK but I’m trying with iOS 9.0.2 with the latest Corona possible at the moment. I don’t think it’s related with Corona version as it’s a plugin but I guess you should try that out.
The version of Corona shouldn’t matter.
Hi Serkan,
Seems like a one time incident. I am no longer seeing the issue today with the same build parameters.
Ben
@gamebit.labs, I downloaded the code you submitted with your bug report with the hopes of being able to see if I could find the problem. Frankly, this is not a stripped down project. I can’t tell what you’re doing. You have Vungle, RevMob (which we don’t support) and a bunch of other things that will take hours to spend trying to understand how your com.adview.lua module works.
I wrote a very simple interstitial ad displayer using AdMob
local ads = require( "ads" ) local interAppId = "ca-app-pub-0123456789012345/0123456789" local bigButton = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight) bigButton:setFillColor(1, 0, 0) local function tapListener() print("Tap") return true end bigButton:addEventListener( "tap", tapListener ) local function adMobListener( event ) local height = ads.height() print("Local height: ",tostring( height)) print( "Height in listener: "..ads.height()) end ads.init( "admob", interAppId, adMobListener ) ads:setCurrentProvider( "admob" ) ads.show( "interstitial", { x=0, y=0 } )
It displayed the interstital ad the way I expected it to on Android. I’m trying on iOS.
Rob
Once I added testMode=true to my call, it ran on iOS as expected. My appId’s doesn’t seem to have live ads scheduled at the moment.
Rob
Hi Rob,
Sorry about the source code submitted when logging the bug case. FYI, since end of September, the full screen static image issue for Admob Interstitials is gone. I have been testing for it daily and it has not reappeared.
I have also not changed any implementation on my codes, just making builds daily and calling the interstitials. Seems like something changed somewhere.
Ben
Could have been a google problem.
Rob